Two new documents added: a short technical note for GBC Hicolour technique and standard romhacking tutorial for SNES compressed graphics. The last is in Russian, as it’s too specific for Russian romhacking scene.
Some small page design updates again. Nothing special to tell about, but I’m still with the scene: as a long-delayed finish, I’ve written some compression tools for ‘Golden Sun’ (GBA) and ‘Jewel Master’ (Genesis). Both had sophisticated compression schemes and ‘Golden Sun’, basically, was my personal long-term arch-enemy.
I also code some tools for smaller games in Haskell, all of them will be placed at my github page.
Battle City - Back From Source was updated: fixed respawn time overflow after 42nd Level and Life bonus, taken by enemy now works correctly. Enemy counter at the right side is also updates accordingly. Thanks a lot to Max Silver for testing.
Small page design fix was also done.